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ACET Conference Program
Friday, October 9, 2009
Student Presentations
1:30-5pm in the Atrium
Students were judged by the ACET
attendees based on the following criteria: Content Quality, Quality of Data, Opportunity
for Further Research or Development, Innovative Presentation Technique and
Visual Impact, and Relevance to Computing.
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Title/Speaker/Abstract/Bio
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2009-5
First
Place Winner
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INSPIRED Instructional Materials for Engaging
High School Students
Kelli Hall and Valerie Juarez,
Faculty Mentor: Dr. Peggy Doerschuk
Many
of the students in high school already have an idea of what they would like
to do after they leave high school, whether they go to college or enter the
workforce. By that time, computer
science may or may not be of interest to them, therefore, the student must be
introduced and engaged in computer science.
The INSPIRED (Increasing Student Participation in Research
Development) Program is a National Science Foundation Broadening
Participation in Computing Project.
INSPIRED hosts a single high school robotics academy each year to
attract students, particularly those from underrepresented populations,
females and minorities, to computing.
As the main focus, robots are used to spark their interest first. To add variety and interest to the academy,
there is a webpage building session called WebLab
to introduce the students to the creative side of computing.
This
project presents the development, use, and assessment of instructional
materials for teaching high school students basic
webpage building. Most people around
the world, including the high school students, use the internet on a daily
basis and are constantly seeing carefully and creatively designed web
pages. The WebLab
focuses on teaching the students the fundamentals of web design and HTML
using notepad and Microsoft Expression© Web 2.
The
materials teach students in a computer lab setting to build their personal
web pages using templates and HTML. The materials were used in a week long
academy for high school students at the beginning of June 2009. A formal assessment is still pending, but
from the prior year’s academy, there will hopefully be a statistically
significant increase in the knowledge of webpage building.
This
multimedia presentation will include PowerPoint slides used to teach HTML and
Expression Web 2, sample templates, web pages developed by the students, and
pictures from the academy.
Keywords: Outreach, webpage building, computer
science, high school, academy
Kelli is a
post-baccalaureate majoring in Computer Science at Lamar University in
Beaumont, Texas. Kelli has previously
graduated with a Bachelors of Music in Theory and Composition.
Valerie is a junior majoring in
Computer Science and Electrical Engineering at Lamar University in Beaumont,
Texas. Valerie graduated as valedictorian from Hardin-Jefferson High School
and is currently the president of Lamar's chapter of the ACM.
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2009-8
Second
Place Winner
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Transportation-caused Air Pollution in
Mexico City: A Drastic Public Policy Plan
Haydee Balderas and Kari Bustos
Faculty Mentors: Dr. Merrilee
Cunningham and Dr. Ruth Robbins
Our matrix of
objectives for this project is to contribute substantial public policy
initiatives to make positive changes in the quality of the air environment in
Mexico City, as that megalopolis has impaired the health of both its citizens
and its neighbors. A primary cause of Mexico City’s air pollution problem is
transportation. Because of the congested traffic, the time a car spends on
the road per outing, overcrowded roads and the continued use of dirty
gasoline; the air quality has continued to negatively affect the population.
Using best practices models, we will investigate the
major problems and solutions of transport-caused air pollution in Mexico City
as well as estimate the viability of continuing present public policy
initiatives.
Haydee Balderas and Kari Bustos are undergraduates at the University of
Houston-Downtown. This presentation is based on a group project assignment in
linked English and Computer Information Systems courses.
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2009-13
Third
Place Winner
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DrugChem: Web-based Data Integration Software
Marwa Hassan
Faculty Mentor: Dr. Longzhuang Li
DrugChem is a web-based data integration application that allows
users to query unique chemical structures using drug names (ex. Advil)
or active ingredients (ex. Ibuprofen). Query
results include the description, chemical structure, molecular weight,
standardized identifiers, and chemical formula related to the queried
element. This Java-based project employs the Global-as-View (GAV)
integration approach and uses a custom-developed HTML Parser library.
This alleviates the need for a local database.
DrugChem integrates data from three data sources 1) Wikipedia (http://wikipedia.org/).
This data source provides the general description of the queried element. 2) PubChem (http://pubchem.ncbi.nlm.nih.gov/). This is the data source for the molecular weight and
IUPAC identifier. 3) NIST WebBook (http://webbook.nist.gov/chemistry/name-ser.html). DrugChem extracts the
chemical structure, chemical formula, and further chemical details from this
data source.
Keywords: Data integration, HTML Parsing,
Global-as-View
Marwa Hassan is a graduate student of Computer Science at Texas A&M
University – Corpus Christi. She holds a Bachelor degree
in Electronics and Electrical Communications.
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2009-4
Fourth
Place winner
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Unpredicted Educational Use of Video
Games
Aaron Trevino
Faculty Mentor: Dr. Carol Redfield
Many
computer games have recently been examined for educational benefits. The work
presented here looks at popular video games that are not characterized as
educational and suggests possible knowledge and skills that may be supported
or enhanced by playing these games. A scoring process is presented to
calculate the educational potential of a video game. The summarized results
of applying this scoring process are presented with the potential educational
areas for over 350 games. It appears that role-playing games may have the
best potential for educational uses and that the top benefits include
improving reflexes, planning and strategy skills. Furthermore, games with the
Electronic Software Review Board (ESRB) rating of T for Teen had an overall
higher average than other ESRB scores. The data suggests that each game
should be considered on a case-by-case basis for any potential educational purposes
and benefits.
Keywords: Gaming, education, video games,
survey
Mr. Aaron Trevino is an undergraduate senior at St. Mary’s
University pursuing a bachelor’s of science in Computer Science. As a McNair scholar,
he is focused on research concerning education and gaming.
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2009-2
Honorable
Mention
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The Rehabilitation Professionals’
Utilization of the Nintendo Wii as a Therapeutic
Modality by Survey
Steven Miller
Faculty Mentor: Dr. Carol Luckhradt Redfield
In the early
1980’s researchers began finding evidence to suggest the use of video games
in patients’ rehabilitation sessions. The Nintendo Wii
is currently used in rehabilitation sessions. However, there is little
evidence of scientific studies having been performed. The purpose of a survey
reported in this presentation is to find common trends in the therapeutic
usage of the Nintendo Wii by rehabilitation
professionals and determine what characteristics of the Nintendo Wii, and its games, do rehabilitation professionals view
as being important. Data is being collected in survey form. From the
preliminary findings of the surveys and from literature, the presenter will
provide preliminary data on the utilization of the Nintendo Wii in rehabilitation settings with more specifics on
both rehabilitation professional and patient populations along with a list of
Wii games to support rehabilitation modality use.
Preliminary data suggest appositive trend in rehabilitation professionals’
utilization of the Nintendo Wii in patients’
rehabilitation sessions with rehabilitation professionals’ video gaming
experience. These surveys also provide new additions to the known lists of
therapeutic physical activities incorporating the Nintendo Wii, the patient populations the Nintendo Wii is being utilized with, and the Wii
games chosen by the rehabilitation professionals.
Keywords: Nintendo Wii, physical therapy,
occupational therapy, rehabilitation, video games
Mr. Steven
Miller is currently a graduate student studying computer science at St.
Mary’s University in San Antonio, Texas. He is expected to graduate in
December of 2009. Mr. Miller obtained a bachelor’s degree in computer
engineering from West Virginia University in Morgantown, West Virginia in May
of 2007. He is currently a graduate research assistant for Dr. Carol Redfield
at St. Mary’s University. Mr. Miller was formerly employed by the U. S. Army
Research Laboratory before moving to Texas. He currently lives on Fort Hood,
Texas with his wife, Leah. Both Mr. Miller and his wife currently serve in
the military. His wife is an active-duty army medical officer working in the
occupational therapy clinic at Carl R. Darnall Army
Medical Center. Mr. Miller is an army reservist with the 4th
Expeditionary Sustainment Command.
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2009-14
Honorable
Mention
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Solving Some Classical Geometric
Problems in the New Models of Computation
Anastasia Kurdia
Faculty Mentor: Ovidiu
Daescu
Traditionally, algorithm
design and analysis has considered models associated with the current
computing devices (e. g. a sequential computation random-access memory, RAM,
model corresponding to a desktop computer). Emergence of a conceptually new
computing tool, like a multi-core platform, that is now becoming a standard
in mobile devices, high-performance computing systems, even home
workstations, dictates the need to develop the algorithms to take advantage
of the features of that new tool. In the multi-core model there are several
processors having private cache, sharing common cache and global memory.
Another recent model of computation is the multi-pass model, corresponding to
the devices with a limited available memory that read large size input data
stored externally (e. g. on disks or tapes) and are allowed to pass over the
input several times.
Many important
sequential and parallel algorithms do not map directly to the multi-core or
multi-pass models of computation. Seeking a way to characterize algorithmic
techniques that could be used across different models of computation and a
generic way to design algorithms that would take advantage of a particular
model, we consider a fundamental geometric problem, computing the closest
pair of points in the input set, in multi-core, multi-pass and RAM models of
computation. We describe the algorithms for the former two models, highlight
their differences and give an analysis of the time and space requirements.
Keywords: Multi-core, multi-pass, model of computation, computational
geometry
Anastasia Kurdia
is a PhD student in the Department of Computer Science at The University of
Texas at Dallas. Her research interests are in geometric and graph algorithms
and computational biology.
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2009-15
Certificate
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INSPIRED Summer academy Program
Encouraging Students to Participate in Computer Science Activities
Daniel Vincent and Valerie Juarez
Faculty Mentor: Dr. Jane Liu
By the time most students leave
high school, they have already lost interest in Computer Science. Those with
no interest probably have no idea of how big of an impact Computer Science
has on our daily lives. Cars, cellular phones, PCs, all contain some form of
computer software and computer hardware. Even non-computer related goods were
created or processed by machines ran by computers such as soda.
The INSPIRED (Increasing Student
Participation in Research Development) Program is a National Science
Foundation Broadening Participation in Computing Project. The INSPIRED
program holds summer academies to expose middle school and high school
students that may not have been introduced to Computer Science in general
before. During the course of a one-day academy, middle school students
engaged in hands-on labs involving the use of autonomous robots, web
development software, and animation development software.
This presentation will cover the
general topics discussed during the INSPIRED 2009 Middle School Academies.
All materials, teaching resources, and equipment used will be included.
Videos, photos, and additional media will be included to demonstrate the
activities as well as form an assessment of the success of the program.
Keywords: Middle School, Broadening
Participation, Academy
Daniel J. Vincent II is a junior
majoring in Computer Science at Lamar University in Beaumont, Texas. Daniel
is a member of the INSPIRED program, an outreach program funded by a grant
from the National Science foundation and is also the treasurer of Lamar
University’s local chapter of the ACM.
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2009-12
Certificate
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Spatio-Aware Data Integration of Ocean Observatory
Systems
Anilkumar Nalluri
Faculty Mentor: Dr. Longzhuang Li
Environmental,
hydrographic, meteorological, and oceanographic data have been collected by
numerous local, state, and federal agencies as well as by universities around
the Gulf of Mexico (GOM) coast. Without an adequate system and personnel for
managing data, the magnitude of the effort needed to deal with such large and
complex data sets can be a substantial barrier to GOM research.
The presentation
presents a database integration system that is alble
to retrieve data from multiple ocean observatory systems in the Gulf of
Mexico with a uniform interface. The system answers complex queries by
employing a mediator-based approach, called Global As View (GAV), to access
the underlying distributed and heterogeneous data sources of various
locations. The integration system can not only answer the traditional
keyword-based queries, but also take into consideration the qualitative
spatial terms/concepts in the queries. The system is feasible and easily
extendible while adding new ocean observatory systems.
Keywords: Data integration, qualitative spatial features
Anilkumar Nalluri
is currently a graduate student in the Department of Computing Sciences at
Texas A & M University – Corpus Christi.
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2009-11
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Data Archiving Based on the Integrated
Rule-Orientated Data System
Li You
Faculty Mentor: Dr. Longzhuang Li
Nowadays, querying
historical data from multiple heterogeneous web databases in real time is
time-consuming and sometime impractical. Our goal is to archive historical
data in an appropriate location. Thus we can quickly and easily get the data
we want. An approach towards data management system based on the dynamic
execution of rules is discussed. By building upon the experiences gained with
an existing data archiving system, iRODS
(integrated Rule-Oriented Data System) data grid, a scalable rule-based data
management system can be designed. The iRODS is a
software middleware that
organizes distributed data into a shared
collection, while enforcing management policies across the multiple storage locations. The iRODS
system is a generic software infrastructure that can be tuned to implement
any desired data management application, ranging from a data grid for sharing data in collaborations, to a digital library
for publishing data, to a preservation environment, to a data processing
pipeline, and to a system for federating real-time sensor data streams. What
we have already done so far is something fundamental but necessary. Such as,
we are able to archive regular text files and images. We can also use the
specific web browser to implement the client application. The further work is
to figure out how to integrate and archive relational databases in the iRODS system.
Keywords: iRODS,
Data Integration and Archive, DBMS, Historical Data Query
Li You is a
graduate student in the Department of Computing Sciences at Texas A&M
University-Corpus Christi
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Submitted by: N. Leveille
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